First, a big thank you to all the people and all the sites I have collected the following information from. Notably: Badmemphisto, Bob Burto, .... and many others.
This site is for my personal use only. To help me find and learn algs. It is not designed or laid out in any kind of sane way but if others find it useful then great. If you don't like it then that is fine too. Its all about the cfop however some other cubey stuff like the 2x2 page is sneaking in here which is just naughty.
L - Left
R - Right
U - Up
D - Down
F - Front
B - Back
R' - Right anticlockwise
U'/U - Up either clockwise or anticlockwise depending on specified colour/layout
R2 - Move right twice
xyz - Rotation around a central axis viewed from the x -left, y - top, z - front
Solve on bottom so you do not need to turn the cube
Learn the colour pattern so you don't need to put the cross in place until all sides added
Identify good and bad edges (bad edges take more than 1 move to place)
Decide on 2nd and 3rd edges
Figure out where your 4th edge will end up
Know what cross adjustment will be needed once your edges are in place
Flip an upside down edge piece (cross on bottom) - R'uR'u'
Try to be ready for your first F2L pair
CXLL, CP recognition, COLL, ZBLL, MW, OLLCP, VLS, PLL EXC?, YAU(4x4)
Sameer's PLLs
Breandons? OLLs
Fake scramble: D L2 B2 L2 R2 F2 R2 U2 R2 U' D' R' B F L' D R2, Solve: R2 D' L' F' B' R' U'
Pyraminx: First layer, L R' L' R U R U' R' shows headlights R U R' U R U R' (clockwise headlight move use U' for anticlockwise)
Three corner series: U R U' L' U R' U L or U rr U' ll' U rr' U' ll etc...
Flip edge pieces - R2 U R2 U' R2
Move upper line pieces - headlights to left - R2 U R2 U' R2 U' D R2 U' R2 U R2
Swap opposite centers - R2 U2 R2 U2 R2 U2
Swap adjacent centers - R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2
Fix parity - U2 R2 F2 U2 F2 R2 U2 F2
Edge parity: rr' U2 ll F2 ll' F2 rr2 U2 rr U2 rr' U2 F2 rr2 F2
Corner parity: rr2 U2 rr2 u2 rr2 uu2
LBL drop middle: Rr' F Ll F' Rr F Ll' F'
Corner twist: [R' D' R D]2
Middle jiggle: Ll' U Rr U' Ll U Rr' U'
Last layer step 1: Edges up - empty slot at 6pm full slot at 11pm - FRU R'U'F' and repeat
Last layer step 2: EO - Correct edges at 6pm and 8pm or none - R U R' U R U2' R' and repeat
Last layer step 3: CP - Rotate back 3 corners - U R U2' L' U2 R' U2' L U and repeat
Last layer step 4: Rotate right corner - R' B' R B - perform until right corner ok and U to next corner
Sort first layer
2 edges match - non matching to rear and then dduu (LR'L'R or R'LRL') with the non matching edge down first. Then solve the blue layer
No edges match (clockwise) - R U' R' U' R U' R'
No edges match (anticlockwise) - R U R' U R U R' or above reversed L' U L U L' U L
Parity - any alg above will reduce to one of the cases above
Get 6 edges on top face then the other 2 then make into a square
1 - Get corners correct colour top and bottom
1 - Pick any center and put the 4 corners next to it on the top layer such that rotated they would match each other on the side faces
2 - Twist upper left corner anticlockwise using R L R' L' perform for all corners until top face is done
3 - Position centers R' y R' y' R y R y2 L y2 R y2 L' y2 R' will rotate the F L B centers counter clockwise
4 - Bottom corners will always be in the right place. [R' y R y' R y R']2 will rotate the bottom corners. Use as required. Ideally put two matching colors together on BF.
1 - Pick a colour and match the corners once done the others should line up.
2 - Match middles with corners
3 - Check edges over the 3 different slices, they can be: solved, parallel swap or diagonal swap. Find a parallel swap and place top and bottom front to back. U R2 U R2 will swap. Repeat for all parallel swaps